• Extendable Builders

    To continue from the first part, let’s see how we can extend the functionality of an existing builder.

  • Builder Pattern in Java

    It’s been a while since my last post, so let’s take a look at how we can abuse the Builder pattern in Java and Android!

  • Install Google apps on VS emulator

    Microsoft recently launched a stand-alone version of their Android emulator. I instantly fell in love with it since it’s performing really well, installs apps in no time and all in all is really easy to use. However, getting Google apps such as the Play store to work provided a little challenge. Let’s take a quick look on how to install the Google apps on your emulator!

  • Game Scripting with Lua Part 2 - Scripts Ho!

    The last time we looked at how to enabled Lua scripting in your C++ code. This time, we take a step forward and actually write something with Lua!

  • Game Scripting with Lua Part 1 - Basic Set-up

    Last winter, I spent all my time developing a game engine in C++. One of the features I spent the most time implementing was Lua scripting support. In this post, I will walk you through the setup and obstacles of setting the scripting stuff up.

  • How-to: Write a Twitter bot

    Yee-ello, there! Let’s take a quick (and possibly dirty) look at how to write your very own Twitter bot in Python.